// ParallellLight3D.cpp
//
//////////////////////////////////////////////////////////////////////

#include "ParallellLight3D.h"
#include "Engine3D.h"

ParallellLight3D::ParallellLight3D():direction(0,-1,0,0){
	
}

ParallellLight3D::~ParallellLight3D(){

}

void ParallellLight3D::render(Engine3D *e){
	e->render(this);
}

LIB3D_RETURN ParallellLight3D::setDirection(Vector3D d){
	direction=d; 
	return LIB3D_OK;
}

Vector3D ParallellLight3D::getDirection(void){
	return direction;
}

